If you've always wanted to play the arcade version of Gauntlet Legends but couldn't muster up enough energy to get up off your couch, you'll be happy to know it's coming home to the Nintendo 64 by way of Atari Games and Midway.
Legends is a modem 3D take on the classic '80s arcade series--same basic feel, same basic gameplay. There are still keys and chests filled with magic and food to discover, monsters and monster generators to destroy and multiple exits to find. There's also that familiar booming voice from the heavens that tells you when you need some food or when you're about to die.
And there are the same four classes of characters to choose from: warrior, valkyrie, magician and archer. Of course, there's a lot about the game that's different from the original, too. Most obvious, the graphics and level designs are completely 3D, with loads of lighting effects for magic and in the environments. According to Scot Amos, producer for Atari Games, the N64 version can handle four players on screen and as many enemies, objects and magical effects they can throw at it without a problem.
In fact, the most recent version features the four main players and more than 25 enemies, and still runs at 30 fps. In addition to visuals, gameplay has been upgraded a bit. For example, one character sends a fiery phoenix toward the enemy while another uses a BFG the gun from Doom.
On top of the action, some levels have a puzzle-esque the-e-mostly a "hit this switch here to reveal a sv. The game is made ip of four main worlds themed mountain, castle, forest and pyramid , and two endgame boss levels.
Eac world is composed of five to six levels some of v. So does this console port feature enhancements to the arcade version of Gauntlet Legends?
You bet your sweet axe it does. There are new player characters, secret characters, new enemies and bosses. In addition, a deathmatch mode allows players to go up against each other for points, treasure and gear. Consequently, the N64 edition has one- to four-player support for all game modes. Like the arcade version, players can save characters in order to build up experience, items and gold.
But with this home game, you can save your player on your Controller Pak, so you can take it to a friend's house and use it there. When I first played Gauntlet Legends in the arcade, I didn't like it.
The whole concept of your life meter ticking away with the seconds no matter what you do just seemed really cheap to me. Luckily that idea is completely out the window in the DC version. Legends makes a much better home game than an arcade game.
Graphically, it's excellent--super vibrant colors, no slowdown even with four players , huge levels and hard bosses. Don't think that it's hack and slash all the way through, either, because you've got to build your character up by collecting gold to buy strength and through fighting experience. If you don't build up your character correctly, you could find yourself stuck on a boss character and have to redo previous levels in order to rack up health and experience.
Unlike most arcade games these days, Legends has a huge amount of levels, each with its own challenges and enemies--some of which are the most annoying little bastards I've ever seen. They've packed every conceivable environment into this game as they could. The only problem I have is that it's not always clear when you've missed anything in the levels.
Midway has captured the old-school gameplay of Gauntlet in 36 perfectly, and made the necessary changes and improvements to the game to make it a fantastic home game. If hack-'n'-slash dungeon action with a dash of action RPG gameplay is your thing, this is your game.
Go figure: I really didn't enjoy this game very much in arcades because of its slow, methodical pace, but it is exactly that characteristic that makes it a much better home video game.
Gauntlet Legend's slowpaced action is a nice change-up to what I'm used to--it's something you can really relax and play. The best thing about the game college kids pay attention now is that it's four-player capability lends itself perfectly to a few friends lounging around while downing a few beers--I could even think of a few decent drinking games while one guy drinks, the other three protect him.
Those bad habits aside, it's worth your time to check this one out. Although it's an excellent port of the arcade game, it's hard for me to get excited about Legends. Yes multiplayer is fun for a bit--with so many different power-ups and items there are lots of opportunities for teamwork or screwing over your friends, and building up your character's abilities RPG-style is cool.
But ultimately there just isn't enough technique or skill involved, so the game boils down to a pretty straightforward hack-and-slash action game.
That'd be fine if it was fast-paced and exciting, but alt the backtracking and getting lost trying to find switches grinds the game to a halt way too often.
Rent it with friends if you liked it in the arcade. Midway isn't wasting any time bringing Atari's latest quarter-muncher to the home arena. Offers walkthroughs, mission maps, character profiles, and tactics to aid readers as they lead Special Forces Sgt.
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