There are, as always, enemies armed with shields, protective vests and blades, which must be tackled with special tactics, and this chapter seems worse than usual in the composition of the handpieces that threaten us. In short, one must be careful, showing timing and readiness, if one does not want to be beaten up. It must also be said that, after three episodes, one may perhaps feel the need for a refinement of the animations and of the management of the camera, which does not always frame the action and leaves our shoulders uncovered:.
On the other hand, the few predator sections are very well done: those in which to silently eliminate the adversaries, catching them by surprise and terrifying them thanks to the WayneTech gadgets. Rather than the new trinkets available to Batman , these moments are enhanced by an intelligent and varied level design, as well as by some gimmick that forces the bat to come down from the Gargoyles to look for alternative solutions.
It is a pity that the team has clearly preferred the action to stealth: to partial compensation, it must be said that the roofs of Gotham are full of armed squads, which must be put out of action without being noticed. So even around the city, therefore, we will be able to make use of our skills as invisible executioners.
Any battle, however, will earn us experience points by which you can unlock new gadget upgrades or improve combat skills. Unfortunately the system does not always work, and despite these upgrades the gameplay does not come alive, remaining all in all identical to itself from beginning to end. Indeed, there is some gadget that a little dirty the overall balance of the experience, resulting a little too powerful: fortunately it is only the last moments of the adventure those affected by this problem, and in the end we can understand the will to gradually maximize the sense of power one feels by controlling a protagonist like Batman.
Beyond this insistent dualism of gameplay, the excellent alternation of situations, always being fresh and never tired. The exploration sections inside the buildings alternate with investigative moments, and the gaming experience is strongly reinvigorated. There is no lack of clashes with bosses this time, and almost all of them appear to be inspired, presenting interesting variations on the theme of the main dynamics. The pace of progress, in fact, is really perfect, and Arkham Origins lets itself play in one breath, for the twelve hours it takes to finish the story mode.
Huge story twists and boss fights. There is a lot of more and less subtle references to killing joke. There is a lot of little gems like that, you will meet some more obscure character, have backgrounds of other finally used. Arkham Origins this game is a very pleasant experience if you enjoyed the Arkham series so far.
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